local tbFubenSetting = {}
Fuben:SetFubenSetting(29, tbFubenSetting)
tbFubenSetting.szFubenClass = "PersonalFubenBase"
tbFubenSetting.szName = "测试副本"
tbFubenSetting.szNpcPointFile = "Setting/Fuben/PersonalFuben/2_6/NpcPos.tab"
tbFubenSetting.szPathFile = "Setting/Fuben/PersonalFuben/2_6/NpcPath.tab"
tbFubenSetting.tbBeginPoint = {1981, 4440}
tbFubenSetting.nStartDir = 32
tbFubenSetting.ANIMATION = {
  [1] = "Scenes/Maps/yw_luoyegu/Main Camera.controller",
  [2] = "Scenes/camera/xuedi06/xuedi06_chuchang.controller",
  [3] = "Scenes/camera/xuedi06/xuedi06_jisha.controller"
}
tbFubenSetting.NPC = {
  [1] = {
    nTemplate = 792,
    nLevel = 19,
    nSeries = -1
  },
  [2] = {
    nTemplate = 1126,
    nLevel = 19,
    nSeries = -1
  },
  [3] = {
    nTemplate = 29,
    nLevel = 19,
    nSeries = -1
  },
  [4] = {
    nTemplate = 1127,
    nLevel = 19,
    nSeries = 0
  },
  [5] = {
    nTemplate = 684,
    nLevel = 19,
    nSeries = 0
  },
  [6] = {
    nTemplate = 74,
    nLevel = 19,
    nSeries = 0
  },
  [7] = {
    nTemplate = 104,
    nLevel = 19,
    nSeries = 0
  },
  [8] = {
    nTemplate = 1449,
    nLevel = 19,
    nSeries = -1
  },
  [9] = {
    nTemplate = 1450,
    nLevel = 19,
    nSeries = -1
  },
  [13] = {
    nTemplate = 840,
    nLevel = 19,
    nSeries = 0
  },
  [14] = {
    nTemplate = 1217,
    nLevel = 19,
    nSeries = 0
  },
  [15] = {
    nTemplate = 1218,
    nLevel = 19,
    nSeries = 0
  },
  [16] = {
    nTemplate = 1219,
    nLevel = 19,
    nSeries = 0
  },
  [17] = {
    nTemplate = 1220,
    nLevel = 19,
    nSeries = 0
  },
  [18] = {
    nTemplate = 1127,
    nLevel = 19,
    nSeries = 0
  }
}
tbFubenSetting.LOCK = {
  [1] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {},
    tbStartEvent = {
      {
        "RaiseEvent",
        "ShowTaskDialog",
        1,
        1029,
        false
      }
    },
    tbUnLockEvent = {
      {
        "SetShowTime",
        50
      },
      {
        "RaiseEvent",
        "FllowPlayer",
        "Start_Npc1",
        true
      },
      {
        "RaiseEvent",
        "PartnerSay",
        "新仇旧恨，今日终于要清算了！",
        4,
        1
      }
    }
  },
  [2] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {1},
    tbStartEvent = {
      {
        "ChangeFightState",
        1
      },
      {
        "TrapUnlock",
        "TrapLock1",
        2
      },
      {
        "AddNpc",
        7,
        2,
        0,
        "wall",
        "wall_1_1",
        false,
        15
      },
      {
        "SetTargetPos",
        2204,
        3662
      }
    },
    tbUnLockEvent = {
      {
        "ClearTargetPos"
      },
      {
        "AddNpc",
        3,
        3,
        3,
        "guaiwu1",
        "Stage_1_1",
        1,
        0,
        0,
        0,
        0
      },
      {
        "AddNpc",
        3,
        2,
        3,
        "guaiwu",
        "Stage_1_2",
        1,
        0,
        1,
        0,
        0
      },
      {
        "NpcBubbleTalk",
        "guaiwu1",
        "你们总算是来了，我们已等候多时了！",
        4,
        1,
        1
      }
    }
  },
  [3] = {
    nTime = 0,
    nNum = 5,
    tbPrelock = {2},
    tbStartEvent = {},
    tbUnLockEvent = {
      {
        "SetTargetPos",
        2513,
        2733
      },
      {"DoDeath", "wall"},
      {
        "OpenDynamicObstacle",
        "ops1"
      },
      {
        "AddNpc",
        7,
        1,
        0,
        "wall",
        "wall_1_2",
        false,
        31
      }
    }
  },
  [4] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {3},
    tbStartEvent = {
      {
        "TrapUnlock",
        "TrapLock2",
        4
      },
      {
        "AddNpc",
        1,
        2,
        5,
        "guaiwu",
        "Stage_1_3",
        1,
        0,
        0,
        0,
        0
      },
      {
        "AddNpc",
        1,
        2,
        5,
        "guaiwu",
        "Stage_1_4",
        1,
        0,
        0,
        0,
        0
      },
      {
        "AddNpc",
        2,
        1,
        5,
        "guaiwu1",
        "Stage_1_5",
        1,
        0,
        0,
        0,
        0
      },
      {
        "SetNpcProtected",
        "guaiwu",
        1
      },
      {
        "SetNpcProtected",
        "guaiwu1",
        1
      }
    },
    tbUnLockEvent = {
      {
        "ClearTargetPos"
      },
      {
        "AddNpc",
        1,
        6,
        5,
        "guaiwu",
        "Stage_1_6",
        1,
        0,
        3,
        9008,
        0.5
      },
      {
        "NpcBubbleTalk",
        "guaiwu1",
        "姓杨的，你休想登上剑气峰？",
        4,
        1,
        1
      },
      {
        "SetNpcProtected",
        "guaiwu",
        0
      },
      {
        "SetNpcProtected",
        "guaiwu1",
        0
      }
    }
  },
  [5] = {
    nTime = 0,
    nNum = 11,
    tbPrelock = {3},
    tbStartEvent = {},
    tbUnLockEvent = {
      {
        "OpenDynamicObstacle",
        "ops2"
      },
      {"DoDeath", "wall"},
      {
        "AddNpc",
        7,
        1,
        2,
        "wall",
        "wall_1_3",
        false,
        24
      },
      {
        "SetTargetPos",
        4449,
        2622
      },
      {
        "RaiseEvent",
        "PartnerSay",
        "鹊巢鸠占，可惜可惜...",
        4,
        1
      }
    }
  },
  [6] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {5},
    tbStartEvent = {
      {
        "TrapUnlock",
        "TrapLock3",
        6
      },
      {
        "AddNpc",
        1,
        2,
        7,
        "guaiwu",
        "Stage_2_1",
        1,
        0,
        0,
        0,
        0
      },
      {
        "AddNpc",
        1,
        2,
        7,
        "guaiwu",
        "Stage_2_2",
        1,
        0,
        0,
        0,
        0
      },
      {
        "AddNpc",
        2,
        1,
        7,
        "guaiwu1",
        "Stage_2_3",
        1,
        0,
        0,
        0,
        0
      },
      {
        "SetNpcProtected",
        "guaiwu",
        1
      },
      {
        "SetNpcProtected",
        "guaiwu1",
        1
      }
    },
    tbUnLockEvent = {
      {
        "ClearTargetPos"
      },
      {
        "AddNpc",
        3,
        3,
        7,
        "guaiwu",
        "Stage_2_4",
        1,
        0,
        3,
        0,
        0
      },
      {
        "AddNpc",
        1,
        4,
        7,
        "guaiwu",
        "Stage_2_5",
        1,
        0,
        5,
        9008,
        0.5
      },
      {
        "NpcBubbleTalk",
        "guaiwu1",
        "与我藏剑山庄为敌，自寻死路！",
        4,
        1,
        1
      },
      {
        "SetNpcProtected",
        "guaiwu",
        0
      },
      {
        "SetNpcProtected",
        "guaiwu1",
        0
      }
    }
  },
  [7] = {
    nTime = 0,
    nNum = 12,
    tbPrelock = {5},
    tbStartEvent = {},
    tbUnLockEvent = {
      {
        "SetTargetPos",
        5116,
        3350
      },
      {
        "AddNpc",
        6,
        1,
        5,
        "Stage_2_qinggong",
        "Stage_2_qinggong",
        1
      },
      {
        "ChangeTrap",
        "Jump1",
        nil,
        {5092, 4084}
      },
      {
        "ChangeTrap",
        "Jump2",
        nil,
        {5090, 4569}
      }
    }
  },
  [8] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {7},
    tbStartEvent = {
      {
        "TrapUnlock",
        "Jump1",
        8
      }
    },
    tbUnLockEvent = {
      {
        "ClearTargetPos"
      },
      {
        "AddNpc",
        1,
        2,
        10,
        "guaiwu",
        "Stage_3_1",
        1,
        0,
        0,
        0,
        0
      },
      {
        "AddNpc",
        1,
        2,
        10,
        "guaiwu",
        "Stage_3_2",
        1,
        0,
        0,
        0,
        0
      },
      {
        "AddNpc",
        2,
        1,
        10,
        "guaiwu1",
        "Stage_3_3",
        1,
        0,
        0,
        0,
        0
      }
    }
  },
  [200] = {
    nTime = 2,
    nNum = 0,
    tbPrelock = {8},
    tbStartEvent = {},
    tbUnLockEvent = {
      {
        "SetPos",
        5090,
        4569
      }
    }
  },
  [9] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {7},
    tbStartEvent = {
      {
        "TrapUnlock",
        "TrapLock5",
        9
      },
      {
        "ChangeTrap",
        "TrapLock5",
        nil,
        nil,
        nil,
        nil,
        nil,
        true
      }
    },
    tbUnLockEvent = {
      {
        "AddNpc",
        1,
        6,
        10,
        "guaiwu",
        "Stage_3_4",
        1,
        0,
        4,
        9008,
        0.5
      },
      {
        "NpcBubbleTalk",
        "guaiwu1",
        "庄主有令，击杀此人者，赏白银千两！",
        4,
        1,
        1
      },
      {"CloseLock", 200}
    }
  },
  [10] = {
    nTime = 0,
    nNum = 11,
    tbPrelock = {7},
    tbStartEvent = {},
    tbUnLockEvent = {
      {
        "OpenDynamicObstacle",
        "ops3"
      },
      {"DoDeath", "wall"},
      {
        "SetTargetPos",
        7011,
        7245
      },
      {
        "RaiseEvent",
        "PartnerSay",
        "前面就是剑气锋了！",
        4,
        1
      }
    }
  },
  [11] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {10},
    tbStartEvent = {
      {
        "TrapUnlock",
        "TrapLock4",
        11
      },
      {
        "AddNpc",
        5,
        1,
        0,
        "Start_Npc1",
        "Stage_4_yangyingfeng",
        false,
        14,
        0,
        0,
        0
      },
      {
        "SetNpcProtected",
        "Start_Npc1",
        1
      },
      {
        "SetNpcBloodVisable",
        "Start_Npc1",
        false,
        0
      },
      {
        "SetAiActive",
        "Start_Npc1",
        0
      },
      {
        "AddNpc",
        4,
        1,
        40,
        "BOSS",
        "Stage_4_BOSS",
        2,
        0,
        0,
        0,
        0
      },
      {
        "AddNpc",
        13,
        1,
        0,
        "zixuan",
        "Stage_4_zixuan",
        1,
        0,
        0,
        0,
        0
      },
      {
        "AddNpc",
        14,
        1,
        0,
        "guanzhan1",
        "Stage_4_guanzhan1",
        1,
        24,
        0,
        0,
        0
      },
      {
        "AddNpc",
        15,
        1,
        0,
        "guanzhan2",
        "Stage_4_guanzhan2",
        1,
        32,
        0,
        0,
        0
      },
      {
        "AddNpc",
        16,
        1,
        0,
        "guanzhan3",
        "Stage_4_guanzhan3",
        1,
        39,
        0,
        0,
        0
      },
      {
        "AddNpc",
        17,
        1,
        0,
        "guanzhan4",
        "Stage_4_guanzhan4",
        1,
        53,
        0,
        0,
        0
      },
      {
        "SetNpcProtected",
        "BOSS",
        1
      },
      {
        "SetNpcBloodVisable",
        "BOSS",
        false,
        0
      },
      {
        "ChangeNpcFightState",
        "BOSS",
        0,
        0
      },
      {
        "SetAiActive",
        "BOSS",
        0
      },
      {
        "SetNpcProtected",
        "zixuan",
        1
      },
      {
        "SetNpcBloodVisable",
        "zixuan",
        false,
        0
      },
      {
        "ChangeNpcFightState",
        "zixuan",
        0,
        0
      },
      {
        "SetAiActive",
        "zixuan",
        0
      },
      {
        "ChangeNpcFightState",
        "guanzhan1",
        0,
        0
      },
      {
        "ChangeNpcFightState",
        "guanzhan2",
        0,
        0
      },
      {
        "ChangeNpcFightState",
        "guanzhan3",
        0,
        0
      },
      {
        "ChangeNpcFightState",
        "guanzhan4",
        0,
        0
      },
      {
        "SetNpcBloodVisable",
        "guanzhan1",
        false,
        0
      },
      {
        "SetNpcBloodVisable",
        "guanzhan2",
        false,
        0
      },
      {
        "SetNpcBloodVisable",
        "guanzhan3",
        false,
        0
      },
      {
        "SetNpcBloodVisable",
        "guanzhan4",
        false,
        0
      },
      {
        "SetAiActive",
        "guanzhan1",
        0
      },
      {
        "SetAiActive",
        "guanzhan2",
        0
      },
      {
        "SetAiActive",
        "guanzhan3",
        0
      },
      {
        "SetAiActive",
        "guanzhan4",
        0
      }
    },
    tbUnLockEvent = {
      {
        "ClearTargetPos"
      },
      {"PauseLock", 50}
    }
  },
  [12] = {
    nTime = 12,
    nNum = 0,
    tbPrelock = {11},
    tbStartEvent = {
      {
        "SetAllUiVisiable",
        false
      },
      {
        "SetForbiddenOperation",
        true
      },
      {
        "ShowAllRepresentObj",
        false
      },
      {
        "PlayCameraAnimation",
        2,
        0
      },
      {
        "PlayCameraEffect",
        9122
      },
      {
        "PlayEffect",
        9124,
        0,
        0,
        0,
        1
      },
      {"PlaySound", 46}
    },
    tbUnLockEvent = {
      {
        "ShowAllRepresentObj",
        true
      },
      {
        "SetAllUiVisiable",
        true
      },
      {
        "SetForbiddenOperation",
        false
      },
      {
        "LeaveAnimationState",
        true
      },
      {
        "SetPos",
        7874,
        8093
      }
    }
  },
  [13] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {12},
    tbStartEvent = {
      {
        "RaiseEvent",
        "ShowTaskDialog",
        13,
        1030,
        false
      }
    },
    tbUnLockEvent = {
      {
        "SetAllUiVisiable",
        true
      },
      {
        "ChangeCameraSetting",
        35,
        35,
        20
      },
      {
        "RaiseEvent",
        "CloseDynamicObstacle",
        "ops3"
      },
      {
        "AddNpc",
        7,
        1,
        2,
        "wall",
        "wall_1_3",
        false,
        24
      },
      {
        "SetNpcProtected",
        "BOSS",
        0
      },
      {
        "SetNpcBloodVisable",
        "BOSS",
        true,
        0
      },
      {
        "ChangeNpcFightState",
        "BOSS",
        1,
        0
      },
      {
        "SetAiActive",
        "BOSS",
        1
      },
      {
        "NpcBubbleTalk",
        "BOSS",
        "今日不是你死就是我亡，接招吧！",
        4,
        0,
        1
      },
      {
        "SetAiActive",
        "Start_Npc1",
        1
      },
      {
        "SetAiActive",
        "zixuan",
        1
      },
      {
        "SetAiActive",
        "guanzhan1",
        1
      },
      {
        "SetAiActive",
        "guanzhan2",
        1
      },
      {
        "SetAiActive",
        "guanzhan3",
        1
      },
      {
        "SetAiActive",
        "guanzhan4",
        1
      },
      {
        "ChangeNpcAi",
        "guanzhan1",
        "Move",
        "Path2",
        34,
        0,
        0,
        0,
        0
      },
      {
        "ChangeNpcAi",
        "guanzhan2",
        "Move",
        "Path3",
        35,
        0,
        0,
        0,
        0
      },
      {
        "ChangeNpcAi",
        "guanzhan3",
        "Move",
        "Path4",
        36,
        0,
        0,
        0,
        0
      },
      {
        "ChangeNpcAi",
        "zixuan",
        "Move",
        "Path5",
        37,
        0,
        0,
        0,
        0
      },
      {
        "ChangeNpcAi",
        "guanzhan4",
        "Move",
        "Path6",
        38,
        0,
        0,
        0,
        0
      },
      {
        "ChangeNpcAi",
        "Start_Npc1",
        "Move",
        "Path7",
        39,
        0,
        0,
        0,
        0
      },
      {
        "NpcBubbleTalk",
        "guanzhan1",
        "没想到今日竟然看到了这种大戏，真是没白来一趟啊！",
        4,
        0,
        1
      },
      {"ResumeLock", 50},
      {
        "SetShowTime",
        50
      }
    }
  },
  [31] = {
    nTime = 3,
    nNum = 0,
    tbPrelock = {10},
    tbStartEvent = {},
    tbUnLockEvent = {}
  },
  [32] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {31},
    tbStartEvent = {
      {
        "NpcHpUnlock",
        "BOSS",
        32,
        80
      }
    },
    tbUnLockEvent = {
      {
        "NpcBubbleTalk",
        "BOSS",
        "我可是藏剑山庄的庄主，怎么可能会败在你的手中！！！",
        4,
        0,
        1
      },
      {
        "NpcBubbleTalk",
        "Start_Npc1",
        "卓非凡，想想你当初所做的恶事，又有何资格配做藏剑山庄之主！！",
        4,
        3,
        1
      },
      {
        "NpcBubbleTalk",
        "BOSS",
        "杨影枫！！！你给我住口！！！",
        4,
        7,
        1
      },
      {
        "NpcHpUnlock",
        "BOSS",
        33,
        50
      }
    }
  },
  [33] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {32},
    tbStartEvent = {},
    tbUnLockEvent = {
      {
        "NpcBubbleTalk",
        "Start_Npc1",
        "卓非凡，败局已定，你还是乖乖束手就擒吧！",
        4,
        0,
        1
      },
      {
        "NpcBubbleTalk",
        "BOSS",
        "杨影枫，你给我住口！我还没有输！！！",
        4,
        2,
        1
      },
      {
        "NpcHpUnlock",
        "BOSS",
        40,
        20
      }
    }
  },
  [34] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {13},
    tbStartEvent = {},
    tbUnLockEvent = {
      {
        "SetNpcDir",
        "guanzhan1",
        24
      },
      {
        "SetAiActive",
        "guanzhan1",
        0
      },
      {
        "SetNpcProtected",
        "guanzhan1",
        1
      },
      {
        "NpcBubbleTalk",
        "guanzhan1",
        "没想到卓非凡竟是这等小人，枉我还将他视为偶像！",
        4,
        1,
        1
      }
    }
  },
  [35] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {13},
    tbStartEvent = {},
    tbUnLockEvent = {
      {
        "SetNpcDir",
        "guanzhan2",
        32
      },
      {
        "SetAiActive",
        "guanzhan2",
        0
      },
      {
        "SetNpcProtected",
        "guanzhan2",
        1
      },
      {
        "NpcBubbleTalk",
        "guanzhan2",
        "我呸，这藏剑山庄看来也不过如此！",
        4,
        2,
        1
      }
    }
  },
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      },
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      },
      {
        "NpcBubbleTalk",
        "guanzhan3",
        "哎...  真是世风日下，道德沦丧啊！",
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        2,
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      }
    }
  },
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      },
      {
        "NpcBubbleTalk",
        "zixuan",
        "杨大哥....",
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        2,
        1
      }
    }
  },
  [38] = {
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      },
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      },
      {
        "NpcBubbleTalk",
        "guanzhan4",
        "没想到今日竟然看到了这种大戏，真是没白来一趟啊！",
        4,
        3,
        1
      }
    }
  },
  [39] = {
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      },
      {
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      },
      {
        "NpcBubbleTalk",
        "Start_Npc1",
        "卓非凡，今日便是你的死期！",
        4,
        1,
        1
      }
    }
  },
  [40] = {
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      {"PauseLock", 50},
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      {"DelNpc", "BOSS"},
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  },
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  [42] = {
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      {
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      {
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    }
  },
  [43] = {
    nTime = 8,
    nNum = 0,
    tbPrelock = {40},
    tbStartEvent = {
      {
        "NpcBubbleTalk",
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        "没想到... 我卓非凡今日竟会一败涂地....",
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        2,
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      },
      {
        "NpcBubbleTalk",
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        4,
        1
      },
      {
        "NpcBubbleTalk",
        "Start_Npc1",
        "念在往日的情分上，今日便饶你一命，你好自为之吧！",
        4,
        6,
        1
      }
    },
    tbUnLockEvent = {
      {
        "ChangeNpcAi",
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        "Path9",
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        0,
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    }
  },
  [45] = {
    nTime = 1,
    nNum = 0,
    tbPrelock = {43},
    tbStartEvent = {
      {
        "NpcBubbleTalk",
        "BOSS",
        "好机会！！杨影枫，你给我去死吧！！",
        3,
        0,
        1
      }
    },
    tbUnLockEvent = {}
  },
  [46] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {45},
    tbStartEvent = {
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        "SetNpcDir",
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      },
      {
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      {
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      {
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      {
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      {
        "PlayEffect",
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        0,
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        0,
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      {"PlaySound", 47}
    },
    tbUnLockEvent = {
      {
        "ShowAllRepresentObj",
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      {
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      {
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        0,
        1,
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      },
      {
        "NpcBubbleTalk",
        "Start_Npc1",
        "...........",
        4,
        1,
        1
      }
    }
  },
  [49] = {
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    nNum = 1,
    tbPrelock = {46},
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        "RaiseEvent",
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    tbUnLockEvent = {
      {"ResumeLock", 50},
      {
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      },
      {
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      },
      {
        "LeaveAnimationState",
        true
      },
      {"GameWin"}
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  },
  [50] = {
    nTime = 360,
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    tbPrelock = {1},
    tbStartEvent = {
      {
        "RaiseEvent",
        "RegisterTimeoutLock"
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    },
    tbUnLockEvent = {
      {"GameLost"}
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  },
  [51] = {
    nTime = 2,
    nNum = 0,
    tbPrelock = {6},
    tbStartEvent = {
      {
        "CastSkill",
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        1,
        4578,
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    },
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      {
        "CastSkill",
        "guaiwu1",
        2430,
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        4578,
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  [52] = {
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    tbPrelock = {9},
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        "CastSkill",
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    },
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      {
        "CastSkill",
        "guaiwu1",
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        5090,
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  },
  [53] = {
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  },
  [54] = {
    nTime = 2,
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    tbPrelock = {53},
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      {
        "CastSkill",
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        5033,
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      {
        "CastSkill",
        "guaiwu1",
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        5033,
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  },
  [55] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {13},
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        55,
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    tbUnLockEvent = {
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        1,
        0,
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        0,
        9009,
        0
      },
      {
        "NpcBubbleTalk",
        "guaiwu",
        "庄主，奴家来助你一臂之力！",
        5,
        0,
        1
      }
    }
  },
  [56] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {13},
    tbStartEvent = {
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        "NpcHpUnlock",
        "BOSS",
        56,
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    },
    tbUnLockEvent = {
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        1,
        0,
        "guaiwu",
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        40,
        0,
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      {
        "NpcBubbleTalk",
        "guaiwu",
        "庄主，奴家来为你疗伤！",
        5,
        1.5,
        1
      },
      {
        "NpcBubbleTalk",
        "Start_Npc1",
        "少侠，优先击杀[FFFE0D]携带光环[-]的敌人！",
        5,
        0,
        1
      },
      {
        "BlackMsg",
        "出现携带[FFFE0D]治愈光环[-]的敌人，优先击杀！"
      }
    }
  },
  [57] = {
    nTime = 0,
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    tbPrelock = {55},
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      {
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      },
      {
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      }
    },
    tbUnLockEvent = {}
  },
  [58] = {
    nTime = 5,
    nNum = 0,
    tbPrelock = {57},
    tbStartEvent = {
      {
        "SetGameWorldScale",
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      },
      {
        "OpenWindowAutoClose",
        "RockerGuideNpcPanel",
        "出现了[FFFE0D]光环[-]敌人，优先击杀！"
      }
    },
    tbUnLockEvent = {
      {
        "SetGameWorldScale",
        1
      },
      {
        "CloseWindow",
        "RockerGuideNpcPanel"
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      {
        "SetAllUiVisiable",
        true
      },
      {
        "SetForbiddenOperation",
        false
      },
      {
        "LeaveAnimationState",
        true
      }
    }
  },
  [60] = {
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    nNum = 0,
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    tbUnLockEvent = {}
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  [61] = {
    nTime = 2,
    nNum = 0,
    tbPrelock = {60},
    tbStartEvent = {
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        "OpenWindowAutoClose",
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        "卓",
        "非凡",
        "藏剑山庄主人"
      }
    },
    tbUnLockEvent = {
      {
        "CloseWindow",
        "BossReferral"
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    }
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}
